Computer Science (COMP)
School of Computer Science
Faculty of Science
COMP 4002 [0.5 credit]
Computer Graphics
Principles and techniques of real-time 2D and 3D graphics: raster graphics algorithms, transformations (scaling, translation, rotations) and viewing, object modeling, texture mapped rendering, illumination, ray tracing, hidden line and surface elimination. Other possible topics include: camera control, collision detection, articulated figures, 3D game engine development.
Prerequisite:
COMP 2404.
Lectures three hours a week.